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To Paint a World

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To Paint a World
프로필사진 Polariche

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목록bufferobjects (1)

To Paint a World

OpenGL - 3. Buffer Objects

BufferObject#pragma once#include #include #include templateclass BufferObject {private: unsigned int _id; int _type; std::vector * _data;public: BufferObject( int type, std::vector * data); ~BufferObject(); void Bind() const; void Unbind() const; void BufferData() const; void SetAttribPointer(unsigned int vao, int dtype) const; inline std::vector * GetVector() const..

3D Engine/OpenGL 2025. 1. 2. 12:15
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